AI Insights · Timothy · July 2021
Top 5 Racing Games Performance in Switzerland Q2 2021
In Q2 2021, the top 5 racing games on a unified platform in Switzerland showcased varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for these popular titles.
In Q2 2021, the top 5 racing games on a unified platform in Switzerland experienced diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Mario Kart Tour by Nintendo Co., Ltd. saw a fluctuating but generally positive trend in weekly revenue, peaking at around $23.1K in mid-April. Weekly downloads experienced a decline, starting from approximately 3.2K at the end of March to around 1.7K by the end of June. Active users also showed a downward trend, decreasing from 34.5K in late March to 26.7K at the end of June.
CSR 2 - Realistic Drag Racing from Zynga Inc. had a notable peak in weekly revenue in early May at about $25.6K, followed by a decline towards the end of the quarter. Weekly downloads remained relatively stable, with a slight dip from around 919 in late March to 708 by the end of June. Active users saw a decrease from 18K in late March to approximately 15.1K by the end of June.
Real Racing 3 by Electronic Arts presented a mixed picture. Weekly revenue peaked at about $10.3K in early May but showed some variability, ending the quarter at approximately $6.4K. Downloads peaked mid-quarter with around 972 in the last week of June. Active users saw a slight increase from 6K in late March to about 6.6K by the end of June.
Need for Speed No Limits, also from Electronic Arts, exhibited a steady increase in weekly revenue, peaking at about $7.1K in late May. Downloads fluctuated, reaching a peak of approximately 1.1K in mid-June. Active users saw an upward trend, increasing from 3.7K in late March to around 4.2K by mid-June, before slightly declining to 3.7K at the end of the quarter.
Asphalt Legends Unite by Gameloft saw varied weekly revenue, peaking at around $4.6K in late March and ending at approximately $2.3K by the end of June. Downloads also showed variability, peaking at around 1.4K in early May, then declining to about 847 by the end of June. Active users saw a slight decline from 3.1K in late March to around 2.6K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.